A Collected List of My Favorite Mass Effect Andromeda Moments
Making games is hard, for reals.
Read MoreEveryone's got them. Mine are here.
Politics, technology, science, economics and video games discussed.
Making games is hard, for reals.
Read MoreI know it's fashionable for people to love Nintendo regardless of their track record, but hey, I've never been one to go with the flow. So after some time spent with the Nintendo Switch, I've finally managed to get around to putting my thoughts to paper, or bits, or whatever the relevant phrase should be now that we no longer use paper for this sort of thing.
Read MoreIt appears PC Gamer now has an article up on us.
Brad McQuaid talks Pantheon: Rise of the Fallen, Kickstarter campaign launches today
It's about time to see if people are really interested. Here's hoping they are.
As a side note, I do think that it's a perfect time for this kind of project. It's kind of a hard road to get publishers onboard with games that aren't intended to be a huge mass-market success. In part, because publishers are interested in mitigating risk while maximizing return. From a business perspective, it makes complete sense - nobody should expect that they'd make business decisions that aren't in their own best interest. But I think we have a chance now to show that there are communities going unserved by the current market, and maybe, just maybe, they're going to be as interested in us as we are in them.
Both the Xbox One and PlayStation 4 have sold over a million units in their first 24 hours, proving to be the fastest selling consoles in their companies' respective history.
That's great news for our industry, which has been carved up by rising development costs, falling PC sales, and increased competition from mobile devices.